Designing Meaningful Instruction
During
Module 6 of Technology Assisted Music
Learning, we discussed the process of designing instruction. As a music
educator, it is vital to remember that students learn in multiple ways. “Driscoll
(2002) describes learning as contextual,
active, social, and reflective” (pg.
160). Students learn material that is presented to them in context based on
previous knowledge. In addition, students learn through active and social
engagement in the classroom.
Singing
games in a music classroom is a great example of Driscoll’s learning
description. Singing games not only encourage proper technique and application
of material, but they also force the students to engage with each other.
Students engage with others by picking new volunteers or working in small
groups to complete the task of the singing games. In addition, a singing game
includes the whole class participating together, which relies on active and
social engagement from all students. Also, the singing games often require
students to reflect on their own performance or the performance of their peers.
Finally and most importantly, students enjoy playing singing games, because
they are learning while playing a “game.” Students enjoy watching their peers
succeeded and the engagement of being a leader or a picker of a new volunteer.
With
these concepts in mind, when designing instruction for my classroom, I often
use backward design. “Backward design
or backward planning is an approach in which the teacher begins with the end in
mind” (pg. 165). More often than not, I
determine what the final product or goal of a lesson is, then I plan backwards
on how the lesson should start. I do this by breaking each step of the process
down to the smallest chunk. I then teach those chunks in order to reach the
final product or goal. Overall, I firmly believe it is easier to use backward
design, because you have a clear vision of what you want the students to accomplish.
For
example, I determined I wanted my students to partake in a partner activity in
class. Then, I decided I wanted the partners to compose and perform short
rhythmic patterns for each other, and then reflect on their performance. Once I
had the final vision of the activity in mind, I was able to determine the main
topic (rhythm reading and writing) and the information that needed to be taught
prior to beginning the activity. Thus, I preceded this lesson with shorter
lessons on quarter and eighth notes that required the students to draw the
notes, as well as lessons on composing as a class with volunteers. Finally,
when the students arrived at the partner activity lesson, they had the base
knowledge and skills needed to be successful and it flowed smoothly. Backward
planning allowed me to created this unit of lessons easily and present them in
a flowing manner for the students.
In
addition to backward design, when planning lessons for my classroom, I do my
best to include teacher-centered and learner-centered instruction. Young
students need a large amount of teacher-centered instruction, but they also
need some learner-centered instruction, in which students work together or on
their own to accomplish a goal. “A variety of factors that include student
developmental levels, the classroom environment, time constraints, and desired
learning outcomes will all influence the use of a particular approach” (pg.
170). However, the most difficult factor for me, when using learner-centered
activities, is the time-constraint. I see my students 2 times every 6 school
days for 30 minutes. By the time I teach the material and pass out materials
necessary to accomplish a learner-centered activity in the 30 minute time
frame, including entrance and exit procedures, there is often not much time for
the students to complete their activity. In order to accomplish
learner-centered activities, I must use 2 class periods to cover the material
and conduct the activity. Thus, I find it difficult to plan many
learner-centered activities.
Overall,
no matter what form of activities and learning you present to your students,
the most important part is the guarantee that students are learning the
material needed to be successful in music. As a music educator, your job is to
use your instruction design knowledge to design lessons that reach all students
at all levels, and bring them to the same general level of music knowledge. By
doing this, you will be creating life-long musicians and music learners, who
can learn in a group or on their own.
References:
Bauer, W. I. (2014). Music
Learning Today: Digital Pedagogy for Creating, Performing, and Responding to
Music. New York: Oxford University Press.
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